Mode A / opaque cue per state query
Mind Maze.
Mind Maze.
Navigate before reveal.
The maze, start, target, walls, and answer trace are generated server-side before you see anything. Every movement attempt receives an unrelated cue—even a blocked move at the same hidden cell.
silentno bump / no map
Server-side commitment
Every move changes hidden state.
Choose a maximum attempt count. You can lock earlier with “I’m there”; otherwise the answer key opens automatically after the final allowed move. All attempts, collisions, timing, and the actual trace are retained.
40 more completed mazes to the first 40-run review.
Maze difficulty and move limits vary, so this lab does not collapse runs into a single claim statistic. Each locked run is compared against 100,000 random walkers on its exact maze. Before interpreting a combined result, freeze one primary metric and a future 40-maze stopping block.
Closed mazes
Navigation ledger
⌘
No hidden maze has been revealed yet.